Showing posts with label maya. Show all posts
Showing posts with label maya. Show all posts

Wednesday, 1 May 2013

David

Hello world,

I thought it was about time that I put my graduation film onto the internet for the world to see (well the two people that read my blog anyway). So here's David in all it's glory. I hope you like it.


David from Stephen Craner on Vimeo.

Wednesday, 27 June 2012

It’s not every day you blow up a planet.


Hello world,

It’s been over two months since I first got the idea to do a little project involving a spaceship narrowly escaping an exploding planet. Over that time I’ve designed, modelled, textured and animated two rusty spaceships. Got heavily distracted by making some time consuming, but neither the less nice looking fly-bys, and started to really learn how to use After Effects. Now, at last, I can say that my project is finally finished…I think.

I must add that none of this would have been possible without the fantastic tutorials by Andrew Kramer over on videocopilot; he’s like some kind of crazy After Effects god or something. Anyway watch the video below and witness just what happens when an unemployed animator has far too much time on his hands. My next on-going project will be a series of basic animation exercises to help strengthen my animation skills, it may be less glamorous than blowing up a planet, but hopefully it will help me get an animation job.

Exploding Planet from Stephen Craner on Vimeo.


The end.

Saturday, 16 June 2012

Starships were meant to fly!


Hello World,

Oh blimey! I’ve only gone and made two blogs in a week, I’m going to need a lie down. Well here’s my spaceship flyby test video in all its Starship glory. The quality is a little more pixelated than I’d like but it seems this is as good as I can achieve and still have a workable file size. To enhance the film I added what I consider to be the best piece from Marc Streitenfeld’s Prometheus soundtrack and for no extra cost a smattering of Saturn from Gustav Holst’s Planet suite. Hope you like it.


Spaceship Flyby Test from Stephen Craner on Vimeo.
The End.

Tuesday, 12 June 2012

We're Gonna Need a Bigger Ship


Hello world,

Well once again I’m found guilty of neglecting my little blog but hopefully you’ll understand why. Over the last few weeks I’ve been delightfully distracted with making this rather large space(transport)ship. Keeping with the intent of designing a “used worn look” I free styled (not recommended) the design of the ship which kept getting bigger and bigger.  I’m busy rendering out some spaceship flybys now and once that’s done I’ll hopefully get down to animating my original spaceship scene of the ship(s) escaping the doomed planet.

PS. To enhance your viewing pleasure of the pictures below I've found it helpful to make some super space noises in your head or out loud. The choice is yours.


The end.

Sunday, 20 May 2012

More of the Same Really


Hello World,

So you’ve gone and designed, built and textured a bloody great big space ship, what do you do next? Make a video of it slowly rotating 360 degrees so everybody can see your hard work of course. So, for your viewing pleasure, here’s my ship slowly rotating around in moving picture form with bonus spooky space soundtrack.
 

The end.

Thursday, 17 May 2012

Joseph and the Amazing Technicolour Rocket Ship


Hello world,

Well I've been busy bee UV mapping and texturing the fourteenth fastest ship in the galaxy and I'm happy to say that it's finally finished (I think...). With that done I can now move on to the fun part of my little project and start animating the ship escaping an exploding planet.

Style wise I was going for a used worn look as utilized in films like Stars Wars films and Alien, but I thought it would also be fun to produce some extra textures of the ship all new and shiny. So below are a few comparison pictures of the ship looking nice and new and old and decrepit. I think I'm quite happy with how it's looking...I think.

The end.

Friday, 11 May 2012

It’s the Fourteenth Fastest Ship in the Galaxy…Give or Take a Few


Hello World,

Well I’ve got a whole heap of pictures to show today of my non textured spaceship.  I’m fairly hopeless when it comes to modelling in Maya (especially if it’s something organic), but even I’m quite pleased with how it’s looking; now all I need to do is start the long process of texturing it.















 The End.