Showing posts with label texture. Show all posts
Showing posts with label texture. Show all posts

Tuesday, 12 June 2012

We're Gonna Need a Bigger Ship


Hello world,

Well once again I’m found guilty of neglecting my little blog but hopefully you’ll understand why. Over the last few weeks I’ve been delightfully distracted with making this rather large space(transport)ship. Keeping with the intent of designing a “used worn look” I free styled (not recommended) the design of the ship which kept getting bigger and bigger.  I’m busy rendering out some spaceship flybys now and once that’s done I’ll hopefully get down to animating my original spaceship scene of the ship(s) escaping the doomed planet.

PS. To enhance your viewing pleasure of the pictures below I've found it helpful to make some super space noises in your head or out loud. The choice is yours.


The end.

Sunday, 20 May 2012

More of the Same Really


Hello World,

So you’ve gone and designed, built and textured a bloody great big space ship, what do you do next? Make a video of it slowly rotating 360 degrees so everybody can see your hard work of course. So, for your viewing pleasure, here’s my ship slowly rotating around in moving picture form with bonus spooky space soundtrack.
 

The end.

Thursday, 17 May 2012

Joseph and the Amazing Technicolour Rocket Ship


Hello world,

Well I've been busy bee UV mapping and texturing the fourteenth fastest ship in the galaxy and I'm happy to say that it's finally finished (I think...). With that done I can now move on to the fun part of my little project and start animating the ship escaping an exploding planet.

Style wise I was going for a used worn look as utilized in films like Stars Wars films and Alien, but I thought it would also be fun to produce some extra textures of the ship all new and shiny. So below are a few comparison pictures of the ship looking nice and new and old and decrepit. I think I'm quite happy with how it's looking...I think.

The end.